If you are working with XR in Türkiye, we want to meet you. Please reach out to introduce yourself and let us know what you are working on. Our members include artists, entrepreneurs, researchers, and developers working in the field of AR, MR, VR and related technologies in Türkiye.
XR Türkiye was created to defend their interests and to improve the conditions of the XR industry for artists, entrepreneurs, students and researchers, and creators of all types.
Formerly Euromersive Türkiye, our mission remains to promote regional awareness of the talent and XR production in Türkiye and to support Turkish XR reach collaborative opportunities with peers in Europe.
Membership in our community is free.
Check out our Eventbrite page to see upcoming events in Istanbul
Read thoughts pieces written by our members on our Medium page.
Join our discussions and events, and stay update on industry news and opportunities.
Euromersive's first xr art residency program, together with İstinye Üniversitesi and BASE. From 1 to 12 August, residents will be working to create original works of ar and vr art.
Euromersive supports creatives in Türkiye to develop and gain recognition internationally for their XR art. This event is supported by Euromersive members Isabel De Peuter-Rutten, Hatice Öz Pektaş, İrem Coban, Aylin Taslak, Lance Powell, Selen Lun, and Michael Barngrover.
Euromersive Türkiye was the satellite partner for the VRDays Europe conference, a annual global event in Amsterdam that bring together the academic, creative, and industrial XR communities for high level talks and product exhibitions. This year Istanbul was again hosted a satellite site and saw over 500 visitors meet new Turkish XR startups and listen to leaders in the field over the four day event from 13 to 16 November 2021.
The event was organized by Michael Barngrover (Raptor Dance Studios), Firat Kacmaz (Medex Lab), and Selen Lun (Lun Family Company) and held at Kolektif House Maslak.
La Biennale di Venezia’s “Venice VR Expanded” satellite programme, which brings the virtual reality (VR) section of the annual film festival, was held between September 1-19, 2021 in Istanbul. The coordinators of the event this year were: Virgile Film and Raptor Dance Studios. Salon İKSV and Kolektif House were the venue partners.
As part of the 78th Venice International Film Festival, Venice VR Expanded 2021 saw a selection of cinematic VR works of art compete for festival prizes. Through the satellite programme, these works were made available to audiences around the world to explore new possibilities of storytelling in immersive audio-visual experiences. Approximately thirty works were exhibited, most in competition for festival awards while others reflected the best of the VR creative industry. The projects selected for the festival represented creative talents from a wide spectrum of artist backgrounds, from cinema to dance to gaming.Tickets to the programme in Istanbul provided 50 minutes of access to festival’s content, which allowed guests to select a number of projects they wish to experience.
Thanks to Datagate, Oda Studios, Akkaş&Partners and the French Institute of Turkey for supporting the event this year; and very special thanks to Salon İKSV and Kolektif House for hosting the event.
On 19 May 2021, Euromersive Türkiye hosted a panel of innovative artists working with XR mediums for a discussion of their work and what inspires them to experiment with emerging immersive technologies. While immersive works of art have long been featured in major museums and galleries, the lockdowns have seen an emerging trend of virtual exhibition. This comes with new opportunities but also new compromises. Featuring Meltem Sahin and Can Buyukberber, artists in Türkiye working with immersive technologies, and to friend and XR artist Tim Deussen. Digital art curator Esra Özkan moderated this panel with these three creators on their experiences working with AR and VR technologies.
On 20 January 2020, Euromersive Türkiye hosted a public discusson about the emerging field of photogrammetry and volumetric recording. Both are very important to the future of augmented and virtual realities, particularly when it comes to documented, preserving, and increasing accessibility to culture and heritage. In this panel discussion, practitioners from Europe and Türkiye presented their work in the fields of cultural heritage and performance as well as shared information about some of the tools they use.
On 19 December 2020, Euromersive Türkiye hosted Turkish XR startup founders to tell their stories, discuss their challenges, and share advice for other entrepeneurs interested in AR & VR. Together, Güven Çelikkaya, Tuğra Şahiner, Emrah Uluçay, and Emre Çelik represent a wide spectrum of XR industry verticals, from enterprise tools and gaming, to AR & VR and software and hardware.
On 3 December 2020, Euromersive Türkiye hosted a public discusson in Zoom about applications of XR in medicine and healthcare. These fields have been early adopters of augmented and virtual realities, but with every use case there has been challenges to overcome and lessons to learn. In this event, entrepreneurs working on the fronts lines of this industry shared their thoughts and experience with our community. The panel consisted of: Firat Kaçmaz, AR/VR Development Lead at Medex Lab; Ruben Boyd, General Manager of NeuroReality; Yusuf Yeşil M.D., founder of Yeşil Science.
On 27 October, Euromersive Türkiye organized a public discusson in Zoom on the state of the XR industry in 2020. The XR industry has changed a lot in the past few years, but no year has been as dramatic as 2020. New challenges for the world means new challenges for this emerging industry, and yet new opportunities have emerged. Founding members of Euromersive Turkey came together discuss where XR stands now and what new trends have emerged in the past months, globally as well as in Türkiye . This panel discussion was free and open to the public. Euromersive Türkiye is a member of Euromersive, the federation for XR professionals in Europe.